42 template<
typename Type>
45 template<
typename Type>
48 template<
typename Type>
51 template<
typename Type>
54 template<
typename Type>
57 template<
typename Type>
60 template<
typename Type>
63 template<
typename Type>
73 template<
typename Type>
79 union { Type
x; Type
s; Type
r; };
80 union { Type
y; Type
t; Type
g; };
81 union { Type
z; Type
u; Type
b; };
82 union { Type
w; Type
v; Type
a; };
85 explicit Vec4(
const Type &scalar) :
x(scalar),
y(scalar),
z(scalar),
w(scalar) { }
86 explicit Vec4(
const Vec2<Type> ©,
const Type &p3,
const Type &p4) {
x = copy.
x;
y = copy.
y;
z = p3;
w = p4; }
89 explicit Vec4(
const Type &p1,
const Type &p2,
const Type &p3,
const Type &p4) :
x(p1),
y(p2),
z(p3),
w(p4) { }
90 explicit Vec4(
const Type &p1,
const Type &p2,
const Vec2<Type> ©34) :
x(p1),
y(p2),
z(copy34.
x),
w(copy34.
y) { }
91 explicit Vec4(
const Type *array_xyzw) :
x(array_xyzw[0]),
y(array_xyzw[1]),
z(array_xyzw[2]),
w(array_xyzw[3]) { }
158 Type diff_x = second.
x - first.
x; Type diff_y = second.
y - first.
y; Type diff_z = second.
z - first.
z; Type diff_w = second.
w - first.
w;
159 return (diff_x >= -epsilon && diff_x <= epsilon && diff_y >= -epsilon && diff_y <= epsilon && diff_z >= -epsilon && diff_z <= epsilon && diff_w >= -epsilon && diff_w <= epsilon);
296 bool operator < (
const Vec4<Type>& vector)
const {
return w < vector.
w || (
w == vector.
w && (
z < vector.
z || (
z == vector.
z && (
y < vector.
y || (
y == vector.
y &&
x < vector.
x))))); }
300 template<
typename Type>
304 template<
typename Type>
308 template<
typename Type>
312 template<
typename Type>
316 template<
typename Type>
320 template<
typename Type>
324 template<
typename Type>
328 template<
typename Type>
332 template<
typename Type>
336 template<
typename Type>
340 template<
typename Type>
344 template<
typename Type>
347 template<
typename Type>
351 matrix[0 * 4 + 0] *
v.x + matrix[0 * 4 + 1] *
v.y + matrix[0 * 4 + 2] *
v.z + matrix[0 * 4 + 3] *
v.w,
352 matrix[1 * 4 + 0] *
v.x + matrix[1 * 4 + 1] *
v.y + matrix[1 * 4 + 2] *
v.z + matrix[1 * 4 + 3] *
v.w,
353 matrix[2 * 4 + 0] *
v.x + matrix[2 * 4 + 1] *
v.y + matrix[2 * 4 + 2] *
v.z + matrix[2 * 4 + 3] *
v.w,
354 matrix[3 * 4 + 0] *
v.x + matrix[3 * 4 + 1] *
v.y + matrix[3 * 4 + 2] *
v.z + matrix[3 * 4 + 3] *
v.w);
357 template<
typename Type>
361 matrix[0 * 4 + 0] *
v.x + matrix[1 * 4 + 0] *
v.y + matrix[2 * 4 + 0] *
v.z + matrix[3 * 4 + 0] *
v.w,
362 matrix[0 * 4 + 1] *
v.x + matrix[1 * 4 + 1] *
v.y + matrix[2 * 4 + 1] *
v.z + matrix[3 * 4 + 1] *
v.w,
363 matrix[0 * 4 + 2] *
v.x + matrix[1 * 4 + 2] *
v.y + matrix[2 * 4 + 2] *
v.z + matrix[3 * 4 + 2] *
v.w,
364 matrix[0 * 4 + 3] *
v.x + matrix[1 * 4 + 3] *
v.y + matrix[2 * 4 + 3] *
v.z + matrix[3 * 4 + 3] *
v.w);
367 template<
typename Type>
376 template<
typename Type>
Angle class.
Definition: angle.h:60
4D matrix
Definition: mat4.h:78
2D vector
Definition: vec2.h:76
Type y
Definition: vec2.h:81
Type x
Definition: vec2.h:80
3D vector
Definition: vec3.h:75
Type z
Definition: vec3.h:81
Type y
Definition: vec3.h:80
Type x
Definition: vec3.h:79
4D vector
Definition: vec4.h:75
Type u
Definition: vec4.h:81
Type s
Definition: vec4.h:79
bool operator!=(const Vec4< Type > &vector) const
!= operator.
Definition: vec4.h:293
Type a
Definition: vec4.h:82
Type r
Definition: vec4.h:79
Type z
Definition: vec4.h:81
static Vec4< Type > rotate3(const Vec4< Type > &vector, const Angle &angle, const Vec4< Type > &axis)
Rotate a vector around an axis. Same as glRotate[f|d](angle, a);.
Vec4(const Vec2< Type > ©, const Type &p3, const Type &p4)
Definition: vec4.h:86
Vec4()
Definition: vec4.h:84
void operator*=(const Vec4< Type > &vector)
*= operator.
Definition: vec4.h:275
Vec4< Type > & normalize3()
Normalizes this vector (not taking into account the w ordinate)
static bool is_equal(const Vec4< Type > &first, const Vec4< Type > &second, Type epsilon)
Returns true if equal within the bounds of an epsilon.
Definition: vec4.h:156
Type dot3(const Vec4< Type > &vector) const
Dot products this vector with an other vector (not taking into account the w ordinate).
Definition: vec4.h:197
Type y
Definition: vec4.h:80
Vec4(const Type &scalar)
Definition: vec4.h:85
bool operator==(const Vec4< Type > &vector) const
== operator.
Definition: vec4.h:290
static Vec4< Type > cross3(const Vec4< Type > &vector1, const Vec4< Type > &vector2)
Calculate the cross product between two vectors (not taking into account the w ordinate).
Type x
Definition: vec4.h:79
void set_xy(const Vec2< Type > &new_v)
Definition: vec4.h:162
Type v
Definition: vec4.h:82
Vec4< Type > operator-() const
operator.
Definition: vec4.h:272
Angle angle3(const Vec4< Type > &vector) const
Calculate the angle between this vector and an other vector (not taking into account the w ordinate).
Vec4< Type > & normalize4()
Normalizes this vector (taking into account the w ordinate)
static Vec4< Type > round(const Vec4< Type > &vector)
Rounds all components on a vector.
Type distance3(const Vec4< Type > &vector) const
Calculate the distance between this vector and an other vector (not taking into account the w ordinat...
Vec4< Type > & rotate3(const Angle &angle, const Vec4< Type > &axis)
Rotate this vector around an axis. Same as glRotate[f|d](angle, a);.
static Vec4< Type > normalize4(const Vec4< Type > &vector)
Normalizes a vector (taking into account the w ordinate)
void operator+=(const Vec4< Type > &vector)
+= operator.
Definition: vec4.h:260
Vec4(const Vec3< Type > ©, const Type &p4)
Definition: vec4.h:88
Vec4< Type > & operator=(const Vec4< Type > &vector)
= operator.
Definition: vec4.h:287
Vec4(const Type &p1, const Type &p2, const Type &p3, const Type &p4)
Definition: vec4.h:89
Type distance4(const Vec4< Type > &vector) const
Calculate the distance between this vector and an other vector (taking into account the w ordinate).
Vec4(const Vec2< Type > ©, const Vec2< Type > ©34)
Definition: vec4.h:87
bool operator<(const Vec4< Type > &vector) const
< operator.
Definition: vec4.h:296
Type w
Definition: vec4.h:82
Vec4< Type > & round()
Rounds all components on this vector.
Type dot4(const Vec4< Type > &vector) const
Dot products this vector with an other vector (taking into account the w ordinate).
Definition: vec4.h:205
static Type dot3(const Vec4< Type > &vector1, const Vec4< Type > &vector2)
Dot products between two vectors (not taking into account the w ordinate).
Definition: vec4.h:114
bool is_equal(const Vec4< Type > &other, Type epsilon) const
Returns true if equal within the bounds of an epsilon.
Definition: vec4.h:257
Vec4(const Type *array_xyzw)
Definition: vec4.h:91
void operator/=(const Vec4< Type > &vector)
/= operator.
Definition: vec4.h:281
Type datatype
Definition: vec4.h:77
void operator-=(const Vec4< Type > &vector)
-= operator.
Definition: vec4.h:266
Vec4(const Type &p1, const Type &p2, const Vec2< Type > ©34)
Definition: vec4.h:90
static Type dot4(const Vec4< Type > &vector1, const Vec4< Type > &vector2)
Dot products between two vectors (taking into account the w ordinate).
Definition: vec4.h:123
Type b
Definition: vec4.h:81
Vec4< Type > & cross3(const Vec4< Type > &vector)
Calculate the cross product between this vector and an other vector (not taking into account the w or...
Type g
Definition: vec4.h:80
static Vec4< Type > normalize3(const Vec4< Type > &vector)
Normalizes a vector (not taking into account the w ordinate)
void set_zw(const Vec2< Type > &new_v)
Definition: vec4.h:163
Type t
Definition: vec4.h:80
Vec2< Type > operator/(const Vec2< Type > &v1, const Vec2< Type > &v2)
/ operator.
Definition: vec2.h:302
Vec4< unsigned char > Vec4ub
Definition: vec4.h:385
Type length4() const
Returns the length (magnitude) of this vector (taking into account the w ordinate).
Definition: vec4.h:377
Vec4< unsigned int > Vec4ui
Definition: vec4.h:389
Vec4< char > Vec4b
Definition: vec4.h:386
Vec4< float > Vec4f
Definition: vec4.h:391
Vec2< Type > operator-(const Vec2< Type > &v1, const Vec2< Type > &v2)
operator.
Definition: vec2.h:278
Type length3() const
Returns the length (magnitude) of this vector (not taking into account the w ordinate).
Definition: vec4.h:368
Vec2< Type > operator+(const Vec2< Type > &v1, const Vec2< Type > &v2)
operator.
Definition: vec2.h:266
Vec4< short > Vec4s
Definition: vec4.h:388
Vec4< int > Vec4i
Definition: vec4.h:390
Vec4< double > Vec4d
Definition: vec4.h:392
Vec2< Type > operator*(const Vec2< Type > &v1, const Vec2< Type > &v2)
operator.
Definition: vec2.h:290
Vec4< unsigned short > Vec4us
Definition: vec4.h:387