NetGameConnection.
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#include <connection.h>
◆ NetGameConnection() [1/2]
◆ NetGameConnection() [2/2]
◆ ~NetGameConnection()
clan::NetGameConnection::~NetGameConnection |
( |
| ) |
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◆ disconnect()
void clan::NetGameConnection::disconnect |
( |
| ) |
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◆ get_data()
void * clan::NetGameConnection::get_data |
( |
const std::string & |
name | ) |
const |
Get data.
- Parameters
-
- Returns
- void
◆ get_remote_name()
SocketName clan::NetGameConnection::get_remote_name |
( |
| ) |
const |
Get Remote name.
- Returns
- remote_name
◆ send_event()
void clan::NetGameConnection::send_event |
( |
const NetGameEvent & |
game_event | ) |
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Send event.
- Parameters
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game_event | = Net Game Event |
◆ set_data()
void clan::NetGameConnection::set_data |
( |
const std::string & |
name, |
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void * |
data |
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) |
| |
Set data.
- Parameters
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name | = String Ref |
data | = void |
The documentation for this class was generated from the following file: