Flecs
v3.1
A fast entity component system (ECS) for C & C++
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decl.hpp
Go to the documentation of this file.
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#pragma once
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namespace
flecs {
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using
WorldStats
=
EcsWorldStats
;
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using
PipelineStats
=
EcsPipelineStats
;
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struct
monitor
{
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monitor
(
flecs::world
&
world
);
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};
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}
EcsPipelineStats
Definition:
monitor.h:54
EcsWorldStats
Definition:
monitor.h:49
flecs::monitor
Definition:
decl.hpp:24
flecs::world
The world.
Definition:
world.hpp:113