IdeObject

IdeObject

Functions

Properties

IdeContext * context Read / Write / Construct Only

Signals

void destroy Run Last

Types and Values

Object Hierarchy

    GObject
    ╰── IdeObject
        ├── IdeBuildSystem
        ├── IdeVcs
        ├── IdeDeviceProvider
        ├── IdeFileSettings
        ├── IdeLanguage
        ├── IdeScript
        ├── IdeSearchProvider
        ├── IdeService
        ├── IdeBuildResult
        ├── IdeBuilder
        ├── IdeBackForwardItem
        ├── IdeBackForwardList
        ├── IdeBufferChangeMonitor
        ├── IdeBufferManager
        ├── IdeDeployer
        ├── IdeSearchResult
        ├── IdeDevice
        ├── IdeDeviceManager
        ├── IdeDiagnosticProvider
        ├── IdeDiagnostician
        ├── IdeFile
        ├── IdeHighlighter
        ├── IdeIndenter
        ├── IdeMakecache
        ├── IdeProjectItem
        ├── IdeProject
        ├── IdeScriptManager
        ├── IdeSearchContext
        ├── IdeSearchEngine
        ├── IdeSettings
        ├── IdeSourceSnippetsManager
        ├── IdeSymbolResolver
        ╰── IdeUnsavedFiles

Description

Functions

IDE_TYPE_OBJECT

#define IDE_TYPE_OBJECT (ide_object_get_type())

ide_object_get_context ()

IdeContext *
ide_object_get_context (IdeObject *self);

Fetches the “context” property.

Returns

An IdeContext.

[transfer none]


ide_object_new_async ()

void
ide_object_new_async (const gchar *extension_point,
                      int io_priority,
                      GCancellable *cancellable,
                      GAsyncReadyCallback callback,
                      gpointer user_data,
                      const gchar *first_property,
                      ...);

ide_object_new_finish ()

IdeObject *
ide_object_new_finish (GAsyncResult *result,
                       GError **error);

ide_object_hold ()

gboolean
ide_object_hold (IdeObject *self);

This function will acquire a reference to the IdeContext that the object is a part of. This is useful if you are going to be doing a long running task (such as something in a thread) and want to ensure the context cannot be unloaded during your operation.

You should call ide_object_release() an equivalent number of times to ensure the context may be freed afterwards.

You should check the return value of this function to ensure that the context is not already in shutdown.

Parameters

self

the IdeObject

 

Returns

TRUE if a hold was successfully created.


ide_object_release ()

void
ide_object_release (IdeObject *self);

Releases a successful hold on the context previously created with ide_object_hold().

Parameters

self

the IdeObject.

 

Types and Values

struct IdeObjectClass

struct IdeObjectClass {
  GObjectClass parent;

  void (*destroy) (IdeObject *self);
};

IdeObject

typedef struct _IdeObject IdeObject;

Property Details

The “context” property

  “context”                  IdeContext *

The context that owns the object.

Flags: Read / Write / Construct Only

Signal Details

The “destroy” signal

void
user_function (IdeObject *ideobject,
               gpointer   user_data)

Flags: Run Last