The graphics/animorph port

animorph-0.3p1 – morphing engine

Description

Animorph is a morphing engine responsible for calculating and then
executing all the real time changes to the MakeHuman basemesh, as
required by the user's morph target selections and those target's value
settings.  Naturally, it also loads and saves character body setting
(.bs) files.
WWW: http://www.dedalo-3d.com/
Categories:
graphics

Library dependencies

Build dependencies

Run dependencies